OBJECTIVE To obtain a position as a Character Artist within the interactive game developement industry.
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SKILLS
Anatomy Studies
Character modeling
Normal map creation
Texturing and Shading
Color Theory
UV Mapping
Concept Drawing
Digital Painting
Sculpture
Maquette
APPLICATIONS
Proficient with:
Autodesk Maya
Pixologic Zbrush
Roadkill UV
Adobe Illustrator
Adobe Photoshop
Familiar with:
3D Studio Max
Illustrator
After Effects
Dreamweaver
Flash
EDUCATION Savannah College of Art and Design, Savannah GA, 2009
Bachelor of Fine Arts, cum laude, Interactive Design and Game Development
Minor in Concept Art for Games
G.P.A: 3.52
RELEVANT WORK EXPERIENCE Concept Designer and Art Developer, Radomicki Athletic Department
I developed original artwork and compositions for all apparel. I prepared art for printing, traditionally screen printed works and I reclaimed screens. I also worked closely with clients to develop concepts under tight time constraints.
OTHER WORK EXPERIENCE Zbrush Tutor, Savannah College of Art and Design
Assist students in learning Zbrush techniques and workflows.

Barrista, Sodexo
I was responsible for opening the store, making the drinks and operating the register. I also worked closely with a small team to insure client's satisfaction.
HONORS "Blizz", 2009
Displayed in Entelechy Gallery 2009, Character Art category, Savannah College of Art and Design.
 
 
 
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